using System.Collections.Generic;
using UnityEngine;
using Warudo.Plugins.Core.Assets.Character;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Utils
{
    public static class CoreExtensions
    {
        public static (HumanBodyBones, HumanBodyBones, float) SampleVisiblePointOnHumanoidCharacter(this CharacterAsset character, Camera camera)
        {
            throw new NotImplementedException();
        }
    }
}